BUILDING DRIVE (Part 2 of 2)
In my Spring column, we discussed the training effort used
to build drive in your dog while he is having fun. These next
paragraphs follow through on that concept:
If
you make the game rewarding enough -- by making the toy really
exciting, or by using a very high rate of reinforcement when
teaching a new behavior -- then the release should become
disappointing. The dog should start hanging around you waiting
for the continuation f the game, rather than sniffing around
by himself.
I turned my latest rescue, Snap, who was so-so about toys
and very easily distracted by noises, other dogs, and smells,
into a tugging demon with this method. Now when I release
him, he just stares at me, hoping for a game. Even outside
where he is free to do whatever he wants during his "break
time," he just stares at me. I reward his choice to stay
focused on me by giving him another brief session of ball.
I also have an official, more permanent release cue that lets
him know the game is definitely over and he should go play
by himself, so he doesn't become a pest!
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